This makes it possible to get some early production chains going without extra workers to shuttle materials around. Note that flour and animal feed are the only early-game items that can be produced directly into a chute. Use this to your advantage - as soon as you have planks, for instance, you can harvest grain onto a chute & send it directly to your food market until you get a grain mill going. Wood, stone, iron ore, gold ore, coal, grain, apples, berries, carrots, cotton, tomato, pear, potato, herbs, flour, animal feed, eggs, mana shards, fire stone, air stone, water stone, earth stone, fire ether, water ether, earth ether, air ether, mana crystal, fire crystal, water crystal, earth crystal, air crystal, depleted fire crystal, depleted water crystal, depleted earth crystal, depleted air crystal. The following materials will flow down a chute, in order from the top left: (This only shows up if you try to make a worker put something onto a chute that doesn't work.) The graphic to the right shows a list of all items that can be used with a chute. You can eventually fix this (somewhat) by using ramps and scaffolding, but that demands resources that are scarce in the early game. Important note: Your workers will have to GO AROUND any chutes you build at the beginning of the game. Although you can draw an entire line from start to finish, it doesn't always end up where you want it. You can use "r" when building a chute to change between straight and corner pieces. The farther from a building your resources are, the more beneficial it is to build them. Please note that they cannot place items in the middle of the chute!īecause they are inexpensive to build, it is worth even short stretches to save your workers a walk. They can be set and will work even on flat ground (no slope needed), and you can assign your workers to deposit their loads at the end. ChutesĬhutes can be very frustrating, as it is not obvious which items and buildings can use them successfully. You will still generate wool if you're not using your fertilizer quickly enough. For example, the recipe for wool produces fertilizer as well. It is a by-product of most of the other options and you will have plenty.Įven if the fertilizer storage is full at a pasture, other items do not stop production. PasturesAlthough you can produce Fertilizer using its own recipe at a pasture, don't bother. You can place farms close together and overlap their areas. (Click the building, then use the "+" button). You can increase the harvest rate by adding workers to your farm. Water and fertilizer only affect the re-growth of crops on farms, not the harvest rate. This includes fruit trees, which must be harvested by a "forester" building.Ī forestry building requires red coins to harvest regular trees, but not fruit trees. This is useful early in the game when you may wish to output a single type of item onto a chute.Īlthough the game will let you plant trees (once you build the box for them) in the area covered by a farm, you will not be able to harvest them. You will want to de-select the "Auto-manage" box as well. If you want to only produce one thing, go in and make sure it is the only "recipe" checked. This is especially useful for moving carts all the way across your map, clearing traffic jams, or just getting a worker unstuck between another worker and its only path out of a dead end.Īs of update 1.05 or so, the move tool now works on buildings! This makes updating your town much easier when things get crowded or you have the resources to create longer supply lines.įorestry and Farm buildings You can choose which things your farm harvests. You can use this to pick up a worker & place it wherever you wish. (Example - at a level 5 base, you have 5 rows of 4 slots, each of which can hold 600 units.) Upgrading your base unlocks recipes, increases the number of inventory slots in the base, and increases the capacity of each inventory slot. That's where you can find directions on moving units around, setting your hotbar keys, etc. Read through the tips that pop up at launch. Carts cannot pass through each other, and will sit at the front (or side) of a building, potentially blocking traffic and causing a mess. Plan on making roads that are at least 2 lanes wide, and consider giving buildings an extra space between the door and the road. Hover over the icon at the right side and you will get other useful information, such as sell price and ingredients. General StuffWhen viewing a recipe in the build menu, hover the cursor over the icon for the item to be built and you should get a short descriptions (these are not always useful).
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